This character was created in ZBrush and inspired by the Korean actor Ma Dong-seok. I aimed to capture his vibe, not a perfect likeness. I worked on the base mesh in 3DS Max for the mechanical parts and clothing. The plan was to create a low-poly version for a mobile game, while using the mid-poly version for marketing.
The name of the character is "Uncle". The whole idea about the character is that he has a mechanical enhancement on his right leg that generates powerful energy bursts when he stomps, pushing enemies away.